This game focuses on players' decision. The players will need to observe the environment and the conversations, and then decide what choices serve best to their  benefit. 

You woke up in an old castle. Observe and make your decision. Escape from it!

Try explore the rooms as many as possible. Be aware and mind the details of the conversations with the spirits. There are 3 rooms and 4 spirits in total. And remember where you went - the map is not very complicated but you will need to remember where you are through the game play.

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The first thing that stood out to me was the use of italics on the first page. For a while, I had assumed that these adjectives served some sort of importance and I tried to remember them for later, only for them to not be extremely relevant/worth remembering. Though, it possibly could have been but I didn't play in a way where they mattered. One feature I think is unnecessary is the save system. Aware of its presence, I didn't bother using it as I could've simply just gone back to the previous page. One or the other would be ideal. I appreciate the use of personalities to distinguish all the characters, it makes them stand out.

-liam

The different locations were easy for me to remember, Being a big loop with off-set rooms. Although remembering the items to who was challenging. I enjoyed having the narration of the lantern but I did have an issue trying to differentiate the dialogue. 

I found it engaging to try and find all the different end choices, I think sound design would be a good next step if you'd like to improve on it.

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I remember when we were giving feedback in small groups and you were talking about your idea, now playing the game itself I really love how it turned out. I think you writing was very on point, you were able to capture all of the different characters' personalities.

The different options and potential outcomes were really engaging too, I played through to see different endings. Since it was a short play through I didn't use the save function, but if you were to develop the game further I can definitely see it being put into use.

One thing is just that I got a bit confused; I thought that the merchant/fire wanted the player to give the items to them, not like how you can summon the other entities. I figured it out tho, but if you were able to clarify that better in dialogue or choice options I think it would work out well. :)

- Elaine